

And because of the general ease of grinding levels, it felt much less like a survival game and more like a traditional RPG.

I bumped my player level up to 12 by using only my mouse without even touching my keyboard once, which made the experience feel a bit strange compared to virtually any other PC game.Ī zombie game that isn’t scary, you say? Indeed: the wide third-person perspective, generally bright lighting, and lack of enough gory audio effects made the game feel surprisingly tame in my limited demo.

As a level-one player in a beginner’s zone, it was actually a bit too easy to avoid enemies, and harvesting resources was a cakewalk and not scary at all. You can chop trees, pick up rocks, and harvest mushrooms in relative peace while zombies (or “walkers”) lurk around the open-world map. As I discovered during a recent playtest, solo players and grinders will find that it feels a lot like dungeon-crawling hit Diablo 3, but with the building and harvesting mechanics of an Animal Crossing or Fortnite. TWDE is billed as a survival-centric massively multiplayer online role-playing game (MMORPG).
